Hello! Thank you so much for downloading the Hard Mode Flowery Mod.
Seeing as I anticipate difficulties with the installation process for many people, I'll leave some resources for installation here.

For starters, here is the link to the Youtube video that I made for my other Deltarune Mod, the Ultimate Boss Rush Mod:
https://www.youtube.com/watch?v=aXLazOXl1Yw&list=PLRpRqteEwwV6afxXEpEQI--vRbvWdPDal&index=10.

It was made for a different mod, but almost everything should hold true other than applying everything to Chapter 5 instead of Chapter 4.

This video by MysticSlime also does a very good job at explaining how to apply xDelta patches, so this should hopefully be a very helpful resource:
https://www.youtube.com/watch?v=su9O7WORweY

As for the other various Deltarune Mod Managers...
Last I checked that scene was kind of messy and there was some drama over stealing and things keep getting updated...
I'd rather just... Not deal with any of that, but I assure you there is probably going to be some resource that will help you!


This mod was very fun to work on. It took me a little longer than perhaps I would've liked, but...
I hope you all will enjoy what I have prepared for you.

Anyways! I'm gonna leave patch notes below here, since just knowing how I operate there is no way I'm gonna get away with this mod without at least one patch.

v1.0: The Release!
- Added Hard Mode Flowery.

v1.01: Balance Patch
- Fixed issue where the easy mode "Loading" text would be drawn at the same time as the File Saved text.
- Tweaked Easy Mode so that it now doubles the time it takes for Flowery to load.
- Tweaked loading so that the minimum time it takes for Flowery to load is now higher.
- Significantly reduced the rate at which you gain speed during Aqua's attacks.
- Increased the amount of Knife projectiles that are deflectable during Aqua's portion of the Omega Flowery fight.
- Increased the amount of word projectiles that are deflectable during Seth's portion of the Omega Flowery fight.
- Increased the amount of hand projectiles that are deflectable during Orange's portion of the Omega Flowery fight.
- Added sound effect for Green's pan spawning bullets during Green's portion of the Omega Flowery fight.
- Added sound effects for Yellow's Gun Firing bullets.
- Decreased the amount of bullet's Yellow's gun fires per round.
- Reduced Yellow's Bullet Speed.
- Added a colored reticle for Yellow's deflectable bullets.
- Increased the amount of bullets that are deflectable during Yellow's portion of the Omega Flowery fight.
- Added an indicator that you can move left and right during the Omega Flowery section.
- Made it so dying to Omega Flowery respawns you at the start of the segment.

v1.02: Patch
- Removed fuckass gun sound effect.
- Fixed crash related to deflected projectiles during the Omega Flowery fight.
- Fixed issue where the music wouldn't restart after dying to Omega Flowery.
- Changed the color of Seth's deflectable bullets to hopefully be more distinguishable from the regular bullets.

v1.03 Balance Patch
- Tweaked the Seth and Aqua Jumppad attack so the knives have red outlines and the knives that don't damage you become darker to hopefully make the attack more intelligible.
- Reworked the final attack to be more original and less luck dependent.
- Tweaked saving and loading so that projectiles should HOPEFULLY better maintain their original trajectory.
- Made it so that the "easy mode" is now the default mode, and added options to restore the original Jarona and remove the Saving and Loading mechanic entirely.
- Tweaked the saving and loading so that on "easy mode" saving now only occurs while Flowery is charging the Jarona.